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The AI Remuneration Debate: Three Perspectives

The rapid development of generative AI has sparked intense debate over how, or even if, creators should be compensated when their copyrighted works are used to train commercial AI systems. This issue pits the drive for technological innovation against the fundamental rights of authors to benefit from their creations, leading to diverse proposals for legal and economic frameworks that seek to strike a fair balance. The following three presentations from the Global Expert Network on Copyright User Rights Symposium in June 2025 explore this complex landscape from distinct legal, philosophical, and geopolitical perspectives. The Geneva Centre on Knowledge Governance and the Program on Information Justice and Intellectual Property bring you three contributions to the AI Remuneration Debate. PART 1: Christophe Geiger approaches the problem from a human rights perspective, arguing for a balance between the right to develop AI for cultural and scientific progress and the author’s right to benefit from their work. He critiques current systems, noting the “all-or-nothing” nature of the US “fair use” doctrine and the EU’s “bizarre” opt-out rule for text and data mining, which he believes fails to secure fair compensation for authors due to unequal bargaining power with publishers and producers. His central proposal is to replace the EU’s opt-out system with a mandatory statutory remuneration scheme for the commercial use of works in AI training. Drawing on the success of similar “remunerated exceptions” in Europe, which generate significant revenue, Geiger proposes that income from this scheme be distributed directly to creators. Geiger contends this model would uphold authors’ human right to fair remuneration without stifling innovation. PART 2: Zachary Cooper reframes the debate by arguing that traditional copyright concepts are becoming obsolete in an age of infinite digital remixing and AI-driven content creation. He contends that focusing on authorship thresholds is futile because the line between human and machine creation is hopelessly blurred and impossible to audit reliably. Methods like watermarking are technically weak and easily circumvented. For Cooper, the real issue is the massive scale of AI generation, which makes copyright enforcement impractical and weakens creators’ negotiating power. He describes copyright as “a dam in an infinite river,” an outdated barrier against a constant flow of transformation. Instead of rigid ownership rules, Cooper suggests the future lies in collective licensing models and a greater emphasis on attribution and visibility, which would allow creators to capture value as their work spreads across massive platforms. PART 3: Vitor Ido situates the remuneration debate within the political and economic context of Brazil and Latin America, presenting it as a crucial tool for regulating corporate power and protecting national creative industries. He explains that for GRULAC (Group of Latin American and Caribbean Countries), the issue is not just about copyright but about challenging the dominance of large, foreign-based platforms that exploit local content with little to no payment to creators. The discussion also encompasses cultural sovereignty, such as protecting the dubbing industry from AI-generated voices, and safeguarding the traditional knowledge of Indigenous communities from misappropriation. Ido highlights Brazil’s draft AI Bill, which proposes an inverse of the EU’s system: a mandatory remuneration right that includes a reciprocity clause and ties the payment amount to the size of the AI company, directly targeting the market power of major corporations. This approach frames remuneration as a strategic element in a broader agenda of economic justice and cultural preservation in the Global South.

Blog, Latin America / GRULAC

Legislative Initiatives on Copyright in Brazil in 2024

Allan Rocha de Souza; Luca Schirru; Leon Queiroz Ramos  In Brazil, 2024 has been quite eventful regarding copyright, with the debate seemingly returning to center stage. The Senate’s approval of Bill 2338/23 (AI Bill) and Bill 2331/22 (audiovisual quotas on video-on-demand services), along with the enactment of Law 14.852/24 (Videogames Act), are the three major developments. However, no progress was made on Bill 2630/20 in the Senate (the so-called “Fake News Bill”) or Bill 2730/19 (copyright reform Bill) in the House of Representatives. Unsurprisingly, the most attention-grabbing development, which sparked numerous discussions and seminars, was the approval of the AI Bill by the Senate on December 10, 2024. This was mainly due to the uncertainties and tensions surrounding Artificial Intelligence (AI) systems and the sensitive nature of the bill’s provisions on copyright. The Senate also approved Bill 2331/22, which introduces a fee for the commercial exploitation of audiovisual works in the digital environment—an initiative that is likely to impact user-generated content. Additionally, the Videogame Act (Law 14.852/24) was enacted, establishing a regulatory framework for video games in Brazil, including their normative classification as “interactive audiovisual works developed as computer programs.” AI and copyright The AI Bill (PL 2338/23), which establishes the regulatory framework for AI systems in Brazil, was approved by the Senate on December 10, 2024, and will now be reviewed by the House of Representatives. It is worth noting that the initial regulatory proposal was approved in the form of Bill 21-A/20 by the House of Representatives on September 29, 2021, but was later superseded by the Senate Bill.  In its structure, logic, and overall approach, it mirrors the European AI Act, representing a clear example of the “Brussels Effect.” However, such mirroring may be excessive and should not overlook national particularities and specific challenges. The relationship between copyright and AI is complex and only gained national prominence in April 2024, when a dedicated chapter was incorporated into the Bill. As with any subject of this level of complexity and uncertainty (and all matters related to AI regulation fall into this category), there are always aspects that could and should be improved. These aspects were highlighted in the study “Artificial Intelligence and Copyright: Contributions to the Regulatory Debate in Brazil“ . Research in general—and text and data mining (TDM) in particular—received insufficient attention that is not able to ensure that research can continue without serious risks and costs, which could hinder this critical activity for the country. These regulatory oversteps include: (i) limiting research to institutional settings, (ii) prohibiting public-private research collaborations, and, most importantly, (iii) requiring that training data be “lawfully accessed,” a condition with significant implications. Without cutting-edge research, the country risks stagnation. Moreover, these provisions will impact all data-intensive research activities, across all sectors, regardless of whether they involve AI system development. The remuneration and licensing obligations established for training AI systems with copyrighted works, while reasonable in cases of commercial uses with substitutive effects, impose high entry costs on domestic companies. As a result, the primary beneficiaries will be large technology players and database holders (mainly major foreign corporations) that own sufficiently large collections of copyrighted works to serve as training datasets for AI systems. Consequently, this framework will undoubtedly hinder national innovation and the development of AI systems that would reflect Brazilian characteristics — all of that without effectively ensuring compensation for authors and artists, which was supposed to be its main justification! As approved by the Senate, these constraints on research and national innovation will impact virtually all economic, industrial, and public interest activities that rely on or require large volumes of information and data—whether for fundamental research or the development of AI systems tailored to national demands. This will also affect corporate customization and internal systems development, as copyright protection extends to text, sounds, and images. Consequently, any AI system that processes these types of content will be affected. Videogames Act Published on May 3, 2024, Law 14.582/2024 (officially ‘Legal Framework for the Video Game Industry’) establishes the Videogame Act, which regulates the “manufacturing, importation, commercialization, development, and commercial use of video games” in Brazil (Article 2). It does so by establishing guidelines and principles for their use (Article 6), as well as proposing measures for fostering investment and development in the sector (Article 4). Additionally, the law explicitly excludes games involving betting with prizes, random outcomes, commercial promotions, or lottery-based modalities (Article 5, sole paragraph). The legislation introduces concrete incentives for national video game production by recognizing the sector as part of the cultural industry (Article 12), making it eligible for tax benefits and public funding, similar to other cultural goods. Furthermore, classifying investments in video game development as “investments in research, development, innovation, and culture” (Article 11, sole paragraph) will likely increase the availability of resources and foster growth in the sector. An interesting aspect of the law is the facilitation of video games for educational and training purposes (Article 10), particularly through the development of public policies within the framework of the National Digital Education Policy and the creation of a repository for games developed with public funds. Equally relevant for research and development is the possibility of state support for research, development, and improvement of educational video games, including the creation of a dedicated platform for educational games (Article 13, §1, IV). However, all of these policies are optional rather than mandatory, as they arguably should be. One of the law’s key contributions is its definition of “video game,” which directly references copyright legislation. It classifies video games as “an interactive audiovisual work developed as a computer program” (Article 5.1) and links their protection to the Software Law (Law 9.609/98), which has distinct provisions compared to the general Copyright Law (Law 9.610/98). Although it does not directly address copyright, the law provides definitions for multiple roles that different professionals can assume in the creation and production of video games. These include potential authors, such as visual artists (Article 7, §3, I), audio designers for games (Article

Blog, Latin America / GRULAC

Copyright, Cultural Rights and Research in the “Salvador da Bahia Declaration of the G20 Ministers of Culture”

Allan Rocha de Souza [1] and Luca Schirru [2] On November 18 and 19, the G20 highest representatives met in Rio de Janeiro, Brazil, when they issued the 2024 conclusive document of the Brazilian Presidency, the Leaders of the G20 Declaration. It was preceded by different sector declarations, of which the Salvador da Bahia Declaration of the G20 Ministers of Culture is especially relevant and has been commented upon here.  There was a call for action on three main priorities: “(i) social inclusion and the fight against hunger and poverty; (ii) sustainable development, energy transitions and climate action; and (iii) the reform of global governance institutions.” (p. 03 – item 13). There are plenty of references to the Sustainable Development Goals (SGDs) of the 2030 Agenda, and the recognition that the actions to reach them are lagging behind. (p.01 – item 03) “Development” in general was linked to a variety of settings: Agendas, Goals, Frameworks, Cooperation, Trade, Banks, Funds, Policies, Programs and so on. Nonetheless, sustainability and climate are the main focus. And a broad concept of development and high goals guide the concluding remark, when the Leaders affirmed that “(We) remain resolute in our commitment to fighting hunger, poverty, and inequality, promoting sustainable development in its economic, social, and environmental dimensions, and reforming global governance.” (p. 22 – item 85)  There were serious concerns around the uses and social, economic and political effects of artificial intelligence (AI) systems. So much so it earned a chapter of its own. The impacts on labor and workers, gender gap, people in vulnerable situations and the digital divide were central preoccupations, but their worries were also extended to intellectual property, data protection, and privacy:   “As AI and other technologies continue to evolve, it is also necessary to bridge digital divides, including halving the gender digital divide by 2030, prioritize the inclusion of people in vulnerable situations in the labor market, as well as ensure fairness, respect for intellectual property, data protection, privacy, and security.” (p. 20 – item 78)  While the Salvador da Bahia Declaration of the G20 Ministers of Culture was intense on copyright and AI, the Leaders’ Declaration has been less assertive in its goals, broadly calling for “a strengthened and effective global engagement on the discussion of copyright and related rights in the digital environment and the impacts of AI on copyright right holders.” (p. 08, item 28)   Cultural workers were also acknowledged as the G20 Leaders, as they reaffirmed the “commitment to support policies that promote the contribution of those working in the culture, arts and heritage sectors and call on countries to strengthen cooperation and dialogue addressing social and economic rights and artistic freedom, both online and offline.” (p. 08, item 28)   Interestingly, IP and labor rights were conjugated to highlight concerns of fair pay and working conditions of cultural workers, as policies that promote their status should be deployed “in accordance with intellectual property rights frameworks and international labor standards, for the enhancement of fair pay and decent working conditions.” (p. 08, item 28).  While the G20 Leaders’ Declaration approach to IP and cultural rights was less assertive than the Salvador da Bahia Declaration, it underscores the importance of fair policies for cultural workers. With a stronger focus on sustainability and inclusion, it approaches development from multiple angles, tries to foster international cooperation, while reaffirming the commitment to achieving the SDGs. Looking ahead, South Africa holds the G20 Presidency in 2025. [1] Copyright Professor at the Graduation Program on Public Policy, Strategies and Development (PPED/UFRJ) and the Civil Law and Humanities Department of the Federal University of Rio de Janeiro (DDHL/ITR/UFRRJ), Brazil. He also teaches Copyright of the IP Specialization Course at Pontifícia Universidade Católica (PUC-RJ). Scientific Director of the Brazilian Copyright Institute (IBDautoral), a copyright consultant at Fundação Oswaldo Cruz (FIOCRUZ), and a lawyer. Contact: allan@rochadesouza.com – ORCID: 0000-0002-6549-0085. [2] Executive Director and Researcher at the Brazilian Copyright Institute. Postdoctoral researcher at INCC. Copyright Professor at the Specialization Program on Intellectual Property Law at PUC-RJ. Lawyer. Contact: luca.schirru@ibdautoral.org.br – ORCID: 0000-0002-4706-3776. 

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